Back into the weeds of it


Hi, it's me again. I should probably let you guys know what's going on, huh? To fully get a sense of where I and the Handyman are at, I will need to get into my personal life a bit, but I understand that is not why you are here. So... I will cut to the chase and first talk about the Handyman. I can not say for sure that Day 12 will ever be completed. The current status of the game is that I am in the process of reworking the dialog as it was more or less corrupted due to the issues I mentioned in the last devlog (it isn't technically corrupted, but for all intents and purposes...). The good news, is that all of the dialog exists and I don't have to try to re-write anything. The bad news is that, as I mentioned, the dialog file, as it was, was no longer behaving properly in the more recent Days. 

I believe the primary issue was the size of the Dialog file. I had everything in one file, which was slow but functional in the older version of Unity, but now does not function properly in the newer version. So I am creating separate individual files for the dialog for Days 6+. The good news here, is that I am able to copy and paste the dialog itself and all the text and links stay intact. This is HUGE and repair would basically be undoable if not for this. The bad news, is that I lose all of the actions that are meant to take place that are incorporated in the dialog. And I need to individually re-incorporate them into the dialog. What am I talking about? So every time a character changes their facial expression, every time the dialog makes the character change what they were doing, every time dialog unlocked an outfit or even the basic fact of having the dialog end properly so you don't get soft-locked, happens via code execution tied to the dialog.  Getting all of that to behave properly is doable, it's just painstaking and requires that I am very careful with a very dull and tedious task. 

To give you some context, I am currently working on Day 8 and I started with Day 6. Now... for further context, I need to talk about my personal life. In the last devlog, I talked about my work life and how I was working a lot of hours. The good news is that, while I am still working quite a bit, I am no longer working the insane hours I had been. And probably more importantly, I am under a lot less stress at work than I was.

But I have gone through some pretty gigantic changes in my personal life in the last 2 months, in which time, I have not worked on the Handyman at all. First and foremost, I ended the long term relationship I had been in. The byproduct of that was also that I had to move for the first time in 18ish years. I'm fine, so don't worry about that, in fact I have begun seeing someone and things are going well.

But the truth is, I am no longer willing to sacrifice the freetime I have to the game, at least not anywhere near what I was doing to produce the first 11 days. This is not an exaggeration, I would say I easily spent 85% of my time not asleep or at work, working on the Handyman for the past 4 years. I don't regret it, it was and is something I like doing, but it's also not exactly something I can talk to friends/family/coworkers about when they ask what I'm up to, lol.

I am very appreciative of your guys understanding and concern for my well being, and again, I am fine and actually in a good, if somewhat unexpected, place right now. 

Right now, the only thing I can do on the Handyman is work towards fixing the dialog system. I can't release even a simple bug fix until the dialog is back to 100% and I don't know how long that will take, but it won't be soon. Sorry, I know that's not what any of you wanted to hear, but it is the truth. 

I am starting back into work on the fixing things today for the first time in 2 months. Wish me luck :)

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Comments

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(+2)

I appreciate your sincerity, I hope everything goes well

(+2)

Best of luck with everything!